A new "fashion designer" feature allows players to create their own custom outfits from a wide selection of mix-and-match components. By choosing different "grandparent DNA," players can alter the look of their sim until it's just right. Players still have great control over their characters' looks and lifestyles however. Unlike characters in the PC version of the title, GameCube sims do not age or have children. ![]() Other differences also allow players to concentrate on their individual console characters. Instead of a point-and-click strategy game-styled interface, players take direct control of their console characters, "driving" them around the game world with the analog stick (as in a third-person RPG). ![]() Along this line, the most obvious difference between the computer and console versions of Sims 2 may be in the way players control their characters. As in the console ports of the original Sims game, there is more of a focus on the player's main character, and less on the neighborhood interactions as a whole. ![]() Though it features the same charming style and real-world challenges, the GameCube version of Sims 2 has been customized for the console. Gamers drive their virtual alter egos toward greatness, as the second generation of "people simulation" gets a life on consoles.
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